Winrate selon le nombre de parties jouées par le joueur sur ce champion.
Durée de partie
Winrate selon la durée finale de la partie.
Chronologie
Winrate quotidien sur les 90 derniers jours.
Entrées
Bottes
1st item
2nd item
3rd item
4th item
5th item
6th item
Primaire
Primaire
Rune fondamentale
Rangée 1
Rangée 2
Rangée 3
Secondaire
Secondaire
Rangée 1
Rangée 2
Rangée 3
Fragments
Offense
Flexible
Défense
•Keep Q warm between camps and ganks, because stacked Q is the version of Hecarim that actually deals damage, and cold visits both flatten your combo and push his early component timing into the bad zone
•Use Ghost to start the run, E late when the steering actually matters, and R through or past the target so the fear sends them somewhere bad; early E or a front-door ult just broadcasts the whole play
•Good Hecarim games usually steal a second thing after the first hit—enemy camps, dragon, or Herald—because he is unusually sensitive to early gold swing and his lead cools off fast if you do not cash it while the map is still moving