Winrate selon le nombre de parties jouées par le joueur sur ce champion.
Niveau
Winrate par rang classé.
Durée de partie
Winrate selon la durée finale de la partie.
Chronologie
Winrate quotidien sur les 90 derniers jours.
Entrées
Bottes
1st item
2nd item
3rd item
4th item
5th item
6th item
Primaire
Primaire
Rune fondamentale
Rangée 1
Rangée 2
Rangée 3
Secondaire
Secondaire
Rangée 1
Rangée 2
Rangée 3
Fragments
Offense
Flexible
Défense
•Drop W across the way out, not behind the fight, then keep the trapped target on your side of the wall with isolated Qs and an E toggle that stays on only for contact; that wall-line plus mana discipline is a huge part of real Karthus damage
•Karthus is best when the map has already started to break: full clear, buy level 6, and arrive for the skirmish that is already happening, because he is much better at collecting the second half of a fight with passive and R than at inventing a clean early gank from nothing
•Deaths can be profitable on Karthus if the enemy is already stuck finishing the play inside your wall, aura, passive, and ult, and the recent data supports that he tolerates messy high-death wins better than similar AP junglers even though 9+ deaths usually means you died before you made them pay