Winrate selon le nombre de parties jouées par le joueur sur ce champion.
Durée de partie
Winrate selon la durée finale de la partie.
Niveau
Winrate par rang classé.
Chronologie
Winrate quotidien sur les 90 derniers jours.
Entrées
Bottes
1st item
2nd item
3rd item
4th item
5th item
6th item
Primaire
Primaire
Rune fondamentale
Rangée 1
Rangée 2
Rangée 3
Secondaire
Secondaire
Rangée 1
Rangée 2
Rangée 3
Fragments
Offense
Flexible
Défense
•Play in tower-threshold waves: once a crash plus Short Fuse puts turret HP in Satchel range, stop treating the lane like a poke lane and cash the tower, because Ziggs separates himself from comparable bot mages by how often those waves turn into missing outers and first tower
•Ziggs lane is a hand check on direct or minion-clipped Qs plus cheap passive autos, so aim bombs where the ADC has to last-hit and only weave Short Fuse when they are occupied or already pushed off balance
•Good Ziggs games keep asking the next tower the same question before 30 minutes, because his best window is the 20-30 minute siege stretch and the pick loses a lot of bite once the game settles into longer dodge-heavy fights